Lead Cinematic Event Scripter working at Ubisoft Toronto

I have expertise in Snowdrop, Anvil, Unreal Engine 5, Blueprints, Unity and C# and really enjoy merging gameplay mechanics with in-game storytelling/cinematics.

Previously a Technical Designer at Alpha Channel, I worked with level/quest flows, narrative/cinematic systems design and creation, gameplay ingredient design and on the narrative team.

In my current position at Ubisoft, I lead a team of Event Scripters who implement cutscenes and realization moments in AAA games such as Star Wars Outlaws and Assassin’s Creed.