The Front txt.png

Platform:

PC

Software Used:

Unreal Engine 4.25

Duration:

3 Months

Team Size:

1

Role:

Game Designer, Programming (Blueprints), Level Designer

 

Overview

The Front was created to be a hybrid between the Original Star Wars: Battlefront and Battlefield. Having been using Unity for years I needed to refamiliarize myself with Unreal Engine as it has changed a lot since I last made a game using it. in The Front you must kill enemies and capture and hold Control Points to decrease enemy Spawns.

This was also a good project to really get to grips with the Blueprint system which made fast iteration very simple. I purposly didn’t use the Third Person Starter Content provided by Unreal to really help me get to grips with creating animation blueprints and player controllers from scratch.

Tasks

  • Creating the Player Controller which supports both Mouse + Keyboard and Controller input.

  • Implementing animation blueprints with blendtrees, aim offsets, layered blends and IK weapons.

  • Designing a ‘Conquest’ game mode where units must control Command Points and kill enemies to win.

  • Creating an AI system for NPC’s using Blackboards, Behaviour Trees and AI Perception.

  • Implementing UI for the player and Command Points.

  • Making a spawn point selection function, that shows an overview of the battlefield.

  • Designing and creating a large level using Landscape sculpting, Landscape painting, foliage, splines and Synty assets.

Gameplay Video

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Analog Party Sim (Shipped, PC)